The short version
Playing video games has always been something I've enjoyed, but since learning the basics of 3D modelling during my undergraduate course I have developed a passion for making games. Since then I have known that this is what I want to do for a profession, and for several years now, I have been improving my knowledge and skill set to keep up with the latest tools and techniques.
I have completed a master's degree in Video Game Development and also have experience of working in the industry on AAA development. During this time I have been involved with the full production cycle of game development and gained familiarity of working in different size teams on a variety of games from mobile to console. I am now looking to move into a full-time position where I can become a key member of the team and deploy what I have learnt as a 3D Artist.
Software and Tools
- Enjoy working on environemnts, vehicles, weapons and props
- Focused on hard surface modelling and textures
- Proficient in high and low poly modelling
- Quick to learn new skills and adapt to tools
- Adept in texturing techniques and production including PBR
- Detail orientated and always looking to learn
- Great communicator and ability to work to deadlines
- Team player but appreciate the occasional chance to be a leader
- Maya 2016
- 3ds Max 2016
- Mudbox 2016
- Substance Painter / Designer
- Quixel Suite 2
- Photoshop CS6
- Marmoset Toolbag 3
- Unreal Engine 4 and UDK
- Unity 5
- CryEngine 3
- GameMaker Studio
- Source Authoring Tools
- Bethesda Creation Kit
Want to know more? Here's the full version...
I am detail orientated and goal driven, and in my work I always try to show a high level of proficiency, but always willing and excited to learn more. I am proactive and have great interpersonal skills, a good follower also, but have the ability to lead and enjoy the opportunity.
In my personal projects I have developed a working knowledge of game engines through creating levels and mods for the games that I play. My latest project was to create an asset which I could use as an opportunity to develop my knowledge of using the Substance suite of software, and my larger on-going project is creating an extensive 3D environment in Unreal Engine 4.
Through both education and work environments I have been involved with the full production cycle of game development and gained familiarity of working in teams of various sizes on a variety of games from mobile to console. These experiences have also provided me with the knowledge to produce high quality and optimized assets that meet the requirements of platforms and briefs, and prepared me for a career in games development.
I graduated from my master's degree in Video Game Development at GamerCamp Studio, since then I have been working freelance and spending as much time as possible developing my portfolio. During this period I have also spent a lot of my free time working with one of my colleagues creating concepts for a variety of games and we are just about to release one of these as a game for Android.
Previously, I spent 16 months working in industry at Sumo Digital on a Xbox 360 title, but left to develop further in the area in which I want to specialize. Details of my previous employment can be found in my CV, but I am now looking to move into a full-time position where I can deploy what I have learnt as a 3D Artist.
I always want to learn as much possible but feel there is a limit to what I can teach myself which is why I seeking employment in a studio where I can soak up much more by been involved in video game production daily, and I feel that I have accomplished about all I can with my current employment so now refocusing on my goal of becoming an artist in a major studio.