Understanding and adapting to a Physically Based Rendering (PBR) workflow
So Physically Based Rendering (PBR) is here in a big way with Unreal Engine 4, Unity 5, Quixel Suite 2 and Marmoset Toolbag 2 but a few to name that now use this workflow as standard. Read more
Working between Maya and Max
When I first start out with 3D modeling I was taught how to use 3Ds Max, but when I started my masters degree I was required to start using Maya for the first time. Here are some tips for working between the two. Read more
Unreal Engine 4
While working on my projects I aim to learn all the time. With all of this learning I like to write blog posts so that I can refer back to this information, but also as a way to share this with other Artists who may also be looking for the same thing as me.
This is a list of the posts I have made which covers topics such as the latest tools, techniques and software.