Creating Artwork


Understanding and adapting to a Physically Based Rendering (PBR) workflow

So Physically Based Rendering (PBR) is here in a big way with Unreal Engine 4, Unity 5, Quixel Suite 2 and Marmoset Toolbag 2 but a few to name that now use this workflow as standard. Read more

My Toolset for 3D Artwork

Here is a list of extra tools I use outside of the normal lost of Maya and Photoshop etc. Read more

Articles worth reading for any 3D Artist 

Here's a great list of articles that i found interesting and I hope you do also. Read more

Maya tips and tricks

While learning Maya I started to put together a list of materials I was using. Hopefully this is helpful for others out there going through the same challenge. Read more

Working between Maya and Max

When I first start out with 3D modeling I was taught how to use 3Ds Max, but when I started my masters degree I was required to start using Maya for the first time. Here are some tips for working between the two. Read more


Unreal Engine 4


Unreal Engine 4 environment creation

Here is a list of resources, broken down into a few different topics, which have helped in in learning how to create environments in Unreal Engine 4. Read more

Tip: Setting viewport resolution

When you first get started with Unreal Engine 4 you'll want to get your layout defined so you can get used to where everything is and start to speed up... Read more


Cryengine 3


Working with CryEngine 3 and Maya (tips and tricks)

While learning how to use CryEngine 3 I out together this list of materials. Read more

Creating automatic doors (using custom geometry) in CryEngine 3

I was unable to find any documentation of how to do this so I wrote a tutorial. Read more

While working on my projects I aim to learn all the time. With all of this learning I like to write blog posts so that I can refer back to this information, but also as a way to share this with other Artists who may also be looking for the same thing as me.

This is a list of the posts I have made which covers topics such as the latest tools, techniques and software.