Hap Hazzard

Master's degree module

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Maya 2013
PhotoShop CS6
nDo2
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PhyreEngine


As a part of my master's degree, the final three modules covered the development of a game prototype for Sony's Play Station First Programme. The first module covered concepting, then moved on to prototyping and finally production, where the final outcome was a demo to show a cross section of the final product. My role in the team of 20 was Environment Artist. I used a variety of software to produce a number of assets as a part of defining the look and feel of the game's environments.

As one of the two Environment Artists on the project, I was responsible for two of areas (Hap Hazzard and the battle arena) of the overall environment.

In-game renders

 
 

Battle arena

CryEngine renders