HMX Grenade

Maya 2016
NDO
Substance Painter


While browsing Polycount one day I saw the post for the start of the monthly art challenge so had a look what was happening. I was instantly drawn to one of the concepts so decided to join.

My aim for this project was to try and work a bit faster than normal but still paying attention to detail as much as possible. I wanted to create the model and initial texture based on the concept, and then take it a bit further and create some extra 'skins'. The concept has a futuristic feel to it, so made me think of the skins which seem to be so popular in the AAA military shooters at the moment.

Original reference image

Final model - 1632 faces and 1k textures

 

Alternative skins using the same geometry